![]() Image via Texture Haven.Ĭreated by the folks behind Texture Haven and HDRI Haven (amazing free resources in the CG community), this course is one that you’re going to want to really treat as though you’re in school. ![]() Learn how to scatter plant-life, model/texture buildings, and compositing/lighting effects. After taking two or three, this course was by far my favorite one on the subject. I was sick of seeing all of these beautiful renders on Instagram and not knowing how to make them myself. If you’re okay with a paid course and you’re particularly interested in making beautiful 3D environments, I highly recommend this course- Creating 3D Environments in Blender. Creating 3D Environments in Blender – on Udemy Learn how to make beautiful environments like this. One of my early attempts at following Ian’s moth tutorial.Ĭost: $3 (posts only), $7 (assets and posts), and $25 (just because you want to)Ģ. If you’ve ever watched one of Ian’s tutorials and wanted him to slow down and explain it more, this is for you. To me, this type of learning is absolutely key to leveling up quick. It’s often like being a fly on the wall watching him figure things out. I far prefer this learning style because you can watch a true master of the software process things in real-time, and learn how and why he makes decisions about certain tasks. Ian’s Patreon feels like getting inside access to whatever he’s got going on and whatever he’s experimenting with. An early render I made using Ian’s Patreon assets. You never know what he’s going to upload-extremely useful and brilliant assets, long-form tutorials, and even fun virtual reality experiences. ![]() I haven’t subscribed to a whole lot of Patreon accounts, but I can certainly say that if you want to learn Blender quickly, and can afford it, Ian’s is a must. Ian Hubert’s Patreon is chock-full of assets, tutorials, and general info/blog posts. Luckily, he has a Patreon for this exact purpose. He created these quick, information-dense style of tutorials in Blender, and I found myself wishing for more in-depth elaboration on these techniques. When I got into Blender, it was largely from seeing the sort of stuff he was creating on his YouTube channel. I’ve really enjoyed playing and learning in Blender, and I’ll keep posting more renders on Instagram, if I’m not too embarrassed by them. It’s so much more tactile than anything else I’ve used in this space. You get faster every time you hop in, and find yourself quickly tapping shortcuts and blasting through renders and new concepts. I don’t think I’ve ever come across software that rewards experimentation quite like Blender does. The second render I made in Blender with a few environment add-ons. I found myself in a place where I couldn’t afford to continue my C4D subscription, so I decided to give Blender a try, and it blew my mind everything that’s included in this free open-source software. A photo-scanned model of my Halloween pumpkin.Īs a longtime Cinema 4D dabbler, Blender is truly the first CG software that I felt inspired by on the level that I wanted to spend hours and hours learning it, making sure I knew every nook and cranny. ![]() While I definitely don’t feel like I learned much this last year, spending a lion’s share of the time unproductively tending to the weeds in my Animal Crossing village (and I already knew how to make mediocre bread), there’s one thing I did take the time to learn-Blender. It’s been a trendy media talking point over the last year or so on how we should all be using these pandemic-laden times to learn a new skill or trade. Here are my favorite resources for hopping aboard the Blender train. ![]() Blender is a powerful tool that’s only getting better. ![]()
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